Tag Archive: Pygame

Game project added to Sourceforge

After a month of stagnation on my Tower Defense game, I implemented some cool stuff yesterday and today. Mainly a makeshift main menu and flashy animated text messages popping up.

Just a moment ago I started a Sourceforge.net project for it. Pretty neat! I appreciate that Sourceforge supports bazaar version control, and I do not yet know if I will discontinue the launchpad branch or keep it updated. Keeping it updated would be no big deal if I only bothered to write a proper ‘bzr push’ alias for both Sourceforge and Launchpad.

There is a source release of version 0.4 available. Binary releases for Windows will pop up soon (I am pretty sure I know how to do it properly!)[Update: Windows version available]. Please note that the game is not balanced at all and not near complete. Consider it alpha-stage.  However, it allows for an initial impression and I would be grateful for any feedback! A more rounded-up release is planned for next week

Developing a game.

Yet again, it’s been a while since I wrote here. I apologize for being so irregular – but at least I’m considerbly better at regular microblogging. Social Media rocks!

So, my current software project is a Tower Defense-game. It’s actually my project for the Gymnaisum (Swedish) course PA1201 (the purpose of which is to do a major project). The scope of the course is 100 hours of dedicated school-time (ending in spring), so this is a serious project.  I have already spent countless of hours on it, and the current version can be found here (revision 35 at the time of writing).

I’d love all sorts of feedback. Unfortunately, it’s slightly messy to get it to work right now. First off you need the version control system Bazaar to fetch the game from launchpad (by typing ”bzr branch lp:~baxemyr/+junk/towerdefense” in a command line), and then you need python and pygame installed to play the game.


Besides, it is barely worth the trouble right now due to the small amount of content — even though the game itself is shaping upnicely! Nonetheless, feedback is warmly appreciated (user interface design, feature requests and anything else you can think of)!

I’m planning for a proper demo release later this year, to maximize feedback reception before it’s too late. Hopefully with compiled windows executables etc so that you won’t need to install anything!